Ok, there are a hell of a lot of Quake pages out there, and I am not
going to insult you by pretending you need to know what Quake is or
what the best links are or whatever; this information is readily available
on the myriad of other generic Quake pages around. If you really need to,
though, you can See
100,000 of them.
So what I am really going to do is give you stuff that isn't
(or shouldn't be) available anywhere else. So far this numbers one: Tom 7's
quake-c patches.
See Screenshots!
Tom-Mods
This is a collection of Quake patches, mainly for deathmatches. I have
played a whole summer's worth of games with these patches at the Eli
Whitney Museum, and so they have been pretty well balanced and have
proven to make the game more interesting while still fun. However, they
still have plenty of problems and inadequacies (none very severe) -- feel
free to correct these for your own use.
This is what the patches do:
- Multi-rocket: This was my very first patch, and it is admittedly
not very exciting. The patch will pile 5 (or however many rockets you have
left, if less than 5) vertically above your head, and then fire them off
after one second. This is a good weapon to use for wiping out an area where
there are a lot of players duking it out. Press '7' twice when you have the
rocket launcher to activate it.
- Force Field: More exciting. This patch adds the ability to fire
force fields. One grenade bounces to a stop and then splits out into 16,
which float up into the air and create a wall of floating, spinning grenades.
The field stays there for 30 seconds. A very good tactical weapon which leads
to a lot of new situations in deathmatch or Capture The Flag. Especially
interesting in combination with the Rail Gun. Needs both the rocket launcher
and the grenade launcher to activate and uses up a lot of grenades. (Press
'6' twice)
- Nail Charge: This is a sort of sniper gun added to the Super
Nailgun. It uses a hefty 20 nails per shot but does about 20000 damage. The
downside is that it takes 6 seconds to reload, so a missed shot often makes
you a sitting duck (and no, you can't just switch to another weapon). Press
'5' twice when you have the Super Nailgun to activate it.
- Rail Gun: Courtesy of the movie Eraser, this is a rail
gun. It shoots a rail which is followed by a trail of bubbles through the
air. The rails do a fair amount of damage, but have two interesting features:
First, the rails will pick up their target (or multiple targets!) and carry
them through the air with the rail. This is an extremely interesting
tactical weapon on levels like E1M7 (shoot them straight into the lava) or
in combination with the Force Field. Since it damages them while it is
carrying them, it works best in long corridors where they can be thrown a
long distance. Second, the rails go through walls, which adds another
interesting dimension to the game. Each shot takes 5 nails, and the weapon
fires somewhat slowly (around as fast as the shotgun). Press '4' twice when
you have the regular nailgun to activate this.
- Jacob's Ladder: Does not work. And it is not worth firing, believe
me.
- Backpack Bombs: Great for large deathmatch games. This fires a
backpack bomb, which looks like a regular backpack (Except that it glows a
bit). Attempting to pick up the backpack will do damage which is nearly
always fatal. The backpacks disappear noneventfully after about 30 seconds.
However, touching your own backpack bomb will do double damage to you, an
amount which will basically always kill you. So look out. Press '2' twice
when you have the shotgun and about 5 rockets.
- Spectacular Suicide: If you type "kill", you don't just disappear,
you explode in a shower of glorious gibs.
- Telenofragging: No frag for telefragging someone.
- Directional Gibs: This is cool. In regular Quake, when you
hit someone with the rocket launcher or some other powerful weapon and gib
them, they sort of just pop; they explode and spray gibs straight up. The
same thing holds true if you hit the wall next to them and the area damage
gibs them (especially with Quad). With this patch, the gibs will take on
the correct (or at least More Correct) velocities based on who killed you. If
you are hit head on with a rocket, your gibs will blow backwards. If someone
splatters you by shooting the wall next to you with a Quad Rocket, you will
spray away from the wall. It REALLY makes gibbing people a lot more
fun. I am also told that this sort of thing is going to be in Quake II, which
is good.
These patches are entirely server-side, which means that the people
playing do not need to have the patches; only the server. I could have
made new sounds and models for them, which probably would have made them
look better, but I decided that the convenience of having them entirely
server-side was worth it. (Anyway, it's all about fun, not about nice
graphics.) Feel free to add funny models if you want.
Download:
PROGS.ZIP - get the compiled programs file. Unzip
this in a directory like c:\quake\tom\ and then run quake:
quake -game tom
SOURCE.ZIP - get the source code. Put it in the
c:\quake\tom\progs\ directory and then compile with qccdos.
Coming soon: Tom-Mods with CTF.
Back to Cranberry Mellon.